Sunday 4 December 2011

Greedy Gamers

Having just been in my friend Scott’s house playing Battlefield 3 on his XBOX 360, I noticed a difference in the way play people play on PS3 and XBOX 360. I own a PS3, have Battlefield 3 for said console and I enjoy playing a lot of the time.

So I started a multiplayer game of Battlefield 3 on Scott’s 360 and I chose to play conquest, as this is my favourite game type. The map was operation firestorm which has a good variety of vehicles, sniping points and is a map I am familiar with. When I play on the PS3, my team members capture the flags, hold the flags and defend them with every piece of ammo they have as this is the objective. Imagine my surprise when I found, on the 360 version, people of the other team camped at our spawn point, picking us off for easy kills.  However my own team members were camped at the other team's spawn point, picking off their players. I was the only player actually trying to capture the flags and this hindered my enjoyment of the game. Why didn’t these people choose to play team deathmatch or better yet, play Call of Duty?

I decided to give the 360 Battlefield the benefit of the doubt and try a game in rush mode. Surprise surprise, the players ignored the objectives and just went for the kills. When viewing the killcam, the player would just sit there and wait for players spawning, getting the easy kills.  I gave the controller back to Scott and the same scenario played out game after game.



It seemed that the players on the 360 were either statistic whores or children, who thought  getting kills was the main objective. There was no sense of the players working as a team, which makes me glad I own the game on PS3.

Does the console people have reflect their play style? I was beginning to think this, as whenever I play on my PS3, people do work as a team. The objectives are also pursued, I can trust my team to fulfil their role, depending on whether they are Assault, Engineer, Recon or Support.
This is from my own experience. Feel free to leave feedback. 

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